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[ENG UE5] Unreal Engine Engineer - Modular Systems

Ironbelly Studios
Department:Project Management
Type:REMOTE
Region:Quebec City, Quebec
Location:Québec, Quebec, Canada
Experience:Mid-Senior level
Estimated Salary:CAD80,000 - CAD120,000
Skills:
UNREAL ENGINEC++GAME DEVELOPMENTOBJECT ORIENTED DESIGN3D MATHLINEAR ALGEBRAVECTOR MATHPARTICLE SYSTEMSSHADERSPERFORMANCE OPTIMIZATIONREPLICATIONUE5
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Job Description

Posted on: August 19, 2025

We're seeking passionate individuals to drive game technology development. As an integral part of our projects, you'll contribute to reusable game systems, offer insights into project planning, and collaborate in a virtual environment. Elevate your skills and be a key player in shaping the future of gaming. Apply now for a thrilling career at the forefront of innovation! This position is fully remote for those residing outside of Montreal, with occasional office visits possibly required for those living nearby. 💼Day to day responsibilities:

  • Provide valuable insight into project and features planning to management
  • Provide technical expertise and guidance to ensure we deliver scalable, consistent and robust frameworks and architectures
  • Actively work to resolve problems
  • Challenge and support your teammates and leads
  • Participate in code peer reviews
  • Build modular plugin based systems that are shared across multiple projects
  • Build designer editor friendly tools to speed up development
  • Profile systems and come up with performance improvements
  • Create prototypes or tools for others to create prototypes quickly

🚀What you bring to the table:Background: BA in Computer science or similar field. Or the equivalent in years of experience. Experience:

  • 5+ years of Unreal Engine development (C++)
  • 5+ years of experience developing optimized modules in C++ within Unreal
  • Games industry experience
  • English language proficiency
  • Object oriented design
  • 3D Math, linear algebra vector math and associated data structures
  • Particle Systems, Shaders and performance optimization within game development
  • Data and object oriented design
  • Replication proficiency
  • Up to date with latest UE5 systems
Originally posted on LinkedIn

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